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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/yqwz1

Latest score list for #yqwz1

Ja
James för en sekund sedan
17'54''
re
restoration 19 minuter sedan
4'10''
re
repair 10 minuter sedan
14'38''
El
Electricity 38 minuter sedan
16'10''
Ho
Hosting för en timme sedan
19'42''
gu
guest för en timme sedan
15'53''
an
anonymous 39 minuter sedan
15'11''
gu
guest för en timme sedan
12'45''
da
damage för en timme sedan
10'7''
ma
make money 2 timmar sedan
9'6''

Latest score list for Anti-knight Hyper Rossini Sudoku

se
semrush solved puzzle No#6n5dr;
5'38''
Co
Conference solved puzzle No#825wk;
19'31''
El
Elijah solved puzzle No#5607r;
9'11''
gu
guest solved puzzle No#v0w6y;
4'17''
Wi
William solved puzzle No#216rd;
6'37''
re
restoration solved puzzle No#dnq6v;
8'32''
do
doctors solved puzzle No#9w52q;
4'40''
gu
guest solved puzzle No#wrmzy;
3'36''
Ja
Jacob solved puzzle No#0xzvg;
13'41''
be
betmgm solved puzzle No#dnq6v;
15'53''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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