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Anti-knight Hyper Frame Sudoku(Evil) https://gridpuzzle.com/anti-knight-win-frame-sudoku/qmp4q

Latest score list for #qmp4q

Re
Rehab il y a une seconde
18'32''
Ho
Hosting il y a 13 minutes
11'55''
ph
photography il y a 31 minutes
9'10''
pr
programs il y a 16 minutes
5'11''
an
anonymous il y a une heure
4'20''
li
lightroom il y a 47 minutes
5'43''
Au
Automotive il y a une heure
4'29''
gu
guest il y a une heure
12'41''
fa
family il y a 2 heures
19'59''
re
refinancing il y a 53 minutes
12'58''

Latest score list for Anti-knight Hyper Frame Sudoku

Ma
Mason solved puzzle No#o64xn;
11'58''
an
anonymous solved puzzle No#3je55;
15'6''
gu
guest solved puzzle No#3er44;
17'56''
gu
guest solved puzzle No#3jd4e;
8'23''
se
settlements solved puzzle No#l80x3;
8'1''
an
anonymous solved puzzle No#3je55;
6'40''
an
anonymous solved puzzle No#3jd4e;
11'4''
gu
guest solved puzzle No#lpq40;
12'15''
Bi
Bitcoin solved puzzle No#ovydo;
7'57''
an
anonymous solved puzzle No#l4j5l;
19'59''

How to play Anti-knight Hyper Frame Sudoku

** Anti-knight Hyper Frame Sudoku Rules**

Frame Sudoku (Outside Sum Sudoku) . Numbers in the outside frame equal the sum of the first three numbers in the corresponding row or column in the given direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Frame Sudoku (Outside Sum Sudoku) . Numbers in the outside frame equal the sum of the first three numbers in the corresponding row or column in the given direction.

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