7
42
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20
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25
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7
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37
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26
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42
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11
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9
25
6
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35
12
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17
24
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14
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27
12
37
13
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01gz1

Latest score list for #01gz1

Cl
Claim a second ago
14'27''
Cl
Claim 18 minutes ago
13'59''
Wi
William 25 minutes ago
13'6''
an
anonymous 51 minutes ago
7'42''
Cl
Claim 29 minutes ago
7'46''
Ja
Jacob 46 minutes ago
4'13''
gu
guest 48 minutes ago
7'56''
Ga
Gas an hour ago
16'26''
sa
sandwich 27 minutes ago
13'9''
bu
business an hour ago
14'45''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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