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Kakuro(Evil) https://gridpuzzle.com/kakuro/01p0r

Latest score list for #01p0r

re
relief a second ago
17'0''
su
sundays dog 17 minutes ago
3'27''
Tr
Treatment 35 minutes ago
8'53''
mo
motivation 32 minutes ago
13'6''
In
Internet 36 minutes ago
8'53''
me
medical 51 minutes ago
7'18''
wa
warranty 54 minutes ago
18'42''
an
anonymous 2 hours ago
11'49''
yo
youtube 2 hours ago
11'45''
an
anonymous 2 hours ago
18'42''

Latest score list for Kakuro

Re
Rehab solved puzzle No#rexyg;
11'7''
se
sell cash solved puzzle No#16wv6;
14'17''
an
anonymous solved puzzle No#82q92;
5'46''
mo
motivation solved puzzle No#qmx0v;
4'29''
be
beauty solved puzzle No#0y661;
13'8''
an
anonymous solved puzzle No#ek5g4;
10'34''
gu
guest solved puzzle No#16wv6;
17'26''
Ja
Jacob solved puzzle No#ekvz7;
11'11''
an
anonymous solved puzzle No#9eq1r;
10'17''
Au
Automotive solved puzzle No#ek5g4;
9'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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