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40
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Kakuro(Evil) https://gridpuzzle.com/kakuro/08mjg

Latest score list for #08mjg

in
injury vor einer Sekunde
15'52''
an
anonymous vor 13 Minuten
19'29''
gu
guest vor 30 Minuten
7'20''
an
anonymous vor 22 Minuten
12'18''
re
realtor vor 29 Minuten
17'37''
se
semrush vor 32 Minuten
17'14''
gu
guest vor 49 Minuten
7'14''
gu
guest vor 2 Stunden
17'8''
an
anonymous vor einer Stunde
5'35''
an
anonymous vor einer Stunde
17'25''

Latest score list for Kakuro

an
anonymous solved puzzle No#5wp7d;
13'40''
an
anonymous solved puzzle No#v8qrz;
15'5''
an
anonymous solved puzzle No#zg1my;
18'0''
Co
Conference solved puzzle No#n5q9w;
4'27''
Co
Conference solved puzzle No#jnxd5;
15'47''
pr
programs solved puzzle No#8zxde;
19'42''
pr
programs solved puzzle No#7rg01;
10'4''
te
technology solved puzzle No#08jd1;
10'2''
gu
guest solved puzzle No#08jd1;
6'21''
Be
Benjamin solved puzzle No#zg1my;
10'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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