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Kakuro(Evil) https://gridpuzzle.com/kakuro/09p9g

Latest score list for #09p9g

gu
guest a second ago
12'54''
an
anonymous 19 minutes ago
11'33''
gu
guest 7 minutes ago
13'21''
Au
Automotive 20 minutes ago
3'37''
an
anonymous 56 minutes ago
15'38''
an
anonymous an hour ago
19'15''
gu
guest 25 minutes ago
11'57''
gu
guest 31 minutes ago
8'18''
fa
family an hour ago
14'57''
re
relief an hour ago
12'28''

Latest score list for Kakuro

ma
magento solved puzzle No#9w1jk;
15'1''
ph
photography solved puzzle No#8kqdk;
16'9''
gu
guest solved puzzle No#v0y6k;
14'32''
te
technology solved puzzle No#9nwjq;
18'44''
fi
fishing solved puzzle No#9qr5w;
4'43''
in
insurance solved puzzle No#xw6r1;
14'49''
an
anonymous solved puzzle No#4dxxg;
10'15''
Re
Rehab solved puzzle No#1pkk0;
9'39''
Fi
Fitness solved puzzle No#8kqdk;
15'8''
Ev
Evelyn solved puzzle No#d0nn7;
6'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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