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Kakuro(Evil) https://gridpuzzle.com/kakuro/0p1r8

Latest score list for #0p1r8

gu
guest a second ago
11'18''
In
Internet 19 minutes ago
17'35''
su
sundays dog 38 minutes ago
13'29''
We
Weight loss 57 minutes ago
12'45''
se
sell cash 56 minutes ago
13'48''
re
recovery an hour ago
5'40''
sp
specialist 55 minutes ago
12'17''
fa
family 35 minutes ago
10'22''
an
anonymous 2 hours ago
12'34''
gu
guest 2 hours ago
4'2''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#n270w;
4'57''
Ga
Gas solved puzzle No#v079k;
13'33''
mo
mortgage solved puzzle No#n270w;
9'21''
an
anonymous solved puzzle No#1nmq6;
10'57''
Ja
James solved puzzle No#1n4vd;
14'34''
Ma
Mason solved puzzle No#821wk;
16'54''
pr
programs solved puzzle No#kdy74;
8'54''
do
doctors solved puzzle No#1n4vd;
16'0''
fr
freelance solved puzzle No#1n4vd;
6'5''
te
technology solved puzzle No#821wk;
18'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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