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Kakuro(Evil) https://gridpuzzle.com/kakuro/0p4d8

Latest score list for #0p4d8

ph
phone a second ago
13'46''
an
anonymous 18 minutes ago
4'37''
an
anonymous 27 minutes ago
6'23''
In
Investing 17 minutes ago
15'27''
an
anonymous 52 minutes ago
5'40''
Ev
Evelyn 24 minutes ago
6'55''
gu
guest an hour ago
17'22''
me
medical an hour ago
18'9''
be
betting 2 hours ago
4'2''
Em
Emma 2 hours ago
8'25''

Latest score list for Kakuro

gu
guest solved puzzle No#1pgz6;
14'39''
Cl
Classes solved puzzle No#xwwnp;
14'8''
Co
Conference solved puzzle No#j9nd9;
15'29''
fr
freelance solved puzzle No#j9nd9;
3'32''
re
realtor solved puzzle No#9qe9x;
13'18''
gu
guest solved puzzle No#xwwnp;
3'54''
gu
guest solved puzzle No#ywve6;
13'53''
an
anonymous solved puzzle No#9qe9x;
20'0''
Au
Automotive solved puzzle No#xwwnp;
9'30''
ph
photography solved puzzle No#xwzw8;
4'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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