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Kakuro(Evil) https://gridpuzzle.com/kakuro/15mx6

Latest score list for #15mx6

Pa
Paintless a second ago
10'23''
in
insurance 5 minutes ago
4'40''
se
sell cash 37 minutes ago
13'11''
fa
farmstand 33 minutes ago
8'50''
an
anonymous 15 minutes ago
5'37''
in
injury 18 minutes ago
17'35''
Tr
Trading an hour ago
14'55''
da
damage an hour ago
8'59''
an
anonymous 2 hours ago
15'6''
re
restoration 2 hours ago
18'33''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
19'21''
gu
guest solved puzzle No#pqp2v;
15'27''
gu
guest solved puzzle No#p2v2j;
3'42''
in
injury solved puzzle No#z5evm;
3'45''
mo
motivation solved puzzle No#m6w4w;
12'33''
Ur
Urgent solved puzzle No#m8ykr;
9'4''
st
stock price solved puzzle No#m6w4w;
15'22''
Pr
Prestashop solved puzzle No#6yjdx;
6'54''
so
software solved puzzle No#095xw;
7'31''
in
injury solved puzzle No#6yjdx;
14'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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