7
30
21
10
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43
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8
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33
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36
9
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15
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36
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6
1
12
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12
1
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8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/16x59

Latest score list for #16x59

an
anonymous a second ago
10'54''
an
anonymous 6 minutes ago
11'6''
an
anonymous 36 minutes ago
17'59''
an
anonymous 12 minutes ago
5'56''
Co
Conference an hour ago
6'40''
an
anonymous an hour ago
11'59''
an
anonymous an hour ago
18'1''
me
medical an hour ago
13'58''
Be
Benjamin an hour ago
10'57''
Ch
Charlotte 2 hours ago
13'23''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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