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Kakuro(Evil) https://gridpuzzle.com/kakuro/192vr

Latest score list for #192vr

Li
Liam a second ago
15'51''
fa
family 17 minutes ago
11'49''
an
anonymous 18 minutes ago
6'12''
In
Investing 19 minutes ago
14'6''
de
degree 45 minutes ago
3'22''
gu
guest 53 minutes ago
16'30''
ov
overtons 35 minutes ago
15'46''
Lo
Logan 38 minutes ago
5'1''
El
Elijah an hour ago
9'52''
an
anonymous 2 hours ago
7'18''

Latest score list for Kakuro

be
betmgm solved puzzle No#rmgp1;
13'55''
El
Electricity solved puzzle No#vrp1z;
5'57''
El
Elijah solved puzzle No#dp7dp;
17'28''
sh
shopping solved puzzle No#gex21;
19'31''
pr
programs solved puzzle No#gex21;
8'4''
Do
Donate solved puzzle No#mjv82;
9'4''
re
recovery solved puzzle No#mjv82;
14'24''
an
anonymous solved puzzle No#9e96r;
4'12''
de
degree solved puzzle No#8w4je;
15'53''
gu
guest solved puzzle No#k8e55;
19'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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