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Kakuro(Evil) https://gridpuzzle.com/kakuro/19j5d

Latest score list for #19j5d

ph
photography a second ago
9'37''
gu
guest 19 minutes ago
13'4''
ma
makeup 26 minutes ago
17'57''
ma
masters 20 minutes ago
5'54''
Re
Rehab 45 minutes ago
10'4''
sh
shopping 53 minutes ago
5'12''
fr
freelance 54 minutes ago
14'42''
Ja
Jacob an hour ago
16'56''
gu
guest an hour ago
10'11''
gu
guest an hour ago
4'58''

Latest score list for Kakuro

gu
guest solved puzzle No#4w4j8;
9'13''
pr
programs solved puzzle No#xg6dx;
9'15''
ma
make money solved puzzle No#n1njw;
19'0''
gu
guest solved puzzle No#xg6dx;
15'31''
La
Lawyer solved puzzle No#yv8mk;
9'31''
ph
phone solved puzzle No#pw95z;
6'33''
my
myloancare solved puzzle No#xg6dx;
13'3''
ma
masters solved puzzle No#6m6xx;
6'18''
me
medical solved puzzle No#6mj2x;
7'4''
gu
guest solved puzzle No#6mprn;
9'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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