12
24
4
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26
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34
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20
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6
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14
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17
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12
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6
6
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17
4
12
4
7
26
3
11
1
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3
4
5
6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/19mz0

Latest score list for #19mz0

su
sundays dog a second ago
10'54''
Em
Emma 18 minutes ago
5'39''
de
degree 19 minutes ago
3'34''
an
anonymous 27 minutes ago
15'17''
an
anonymous an hour ago
8'23''
an
anonymous an hour ago
8'40''
re
repair an hour ago
6'42''
bl
blackboard 2 hours ago
9'39''
ou
outsource 2 hours ago
19'2''
bl
blackboard 40 minutes ago
11'33''

Latest score list for Kakuro

fa
family solved puzzle No#yq9rp;
13'8''
ma
magento solved puzzle No#je9qe;
19'17''
an
anonymous solved puzzle No#yq9rp;
7'55''
me
medical solved puzzle No#mp0ew;
18'4''
so
software solved puzzle No#j9ky1;
19'48''
an
anonymous solved puzzle No#qn5qv;
13'9''
fi
fishing solved puzzle No#mp0ew;
11'21''
so
software solved puzzle No#4nmj4;
5'15''
ph
phone solved puzzle No#9q1qx;
11'53''
Co
Conference solved puzzle No#4ndd5;
18'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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