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Kakuro(Evil) https://gridpuzzle.com/kakuro/19pz9

Latest score list for #19pz9

ov
overtons há um segundo
6'43''
an
anonymous 13 minutos atrás
12'54''
gu
guest 9 minutos atrás
18'59''
be
betting 36 minutos atrás
18'47''
fr
freelance 26 minutos atrás
11'47''
fa
family 44 minutos atrás
9'2''
be
beauty 27 minutos atrás
14'32''
Lo
Logan há uma hora
11'6''
Ja
Jacob há uma hora
4'51''
be
betmgm 2 horas atrás
15'2''

Latest score list for Kakuro

Ja
James solved puzzle No#0z44g;
8'39''
Tr
Trading solved puzzle No#n8njk;
8'20''
Em
Emma solved puzzle No#26zp5;
19'54''
wo
workforce solved puzzle No#k129q;
19'10''
Ho
Hosting solved puzzle No#x0n7x;
14'48''
Au
Automotive solved puzzle No#52p0d;
18'10''
gu
guest solved puzzle No#k1404;
18'47''
gu
guest solved puzzle No#pj8jv;
6'2''
an
anonymous solved puzzle No#gykev;
13'3''
Fi
Fitness solved puzzle No#26j1d;
18'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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