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Kakuro(Evil) https://gridpuzzle.com/kakuro/1g1y9

Latest score list for #1g1y9

wa
warranty a second ago
12'39''
Ol
Olivia 12 minutes ago
5'49''
re
recovery 30 minutes ago
10'23''
an
anonymous 20 minutes ago
19'39''
Ma
Mason an hour ago
8'46''
an
anonymous an hour ago
7'35''
st
stock price an hour ago
6'1''
gu
guest 2 hours ago
13'14''
li
lightroom 39 minutes ago
4'42''
an
anonymous 52 minutes ago
10'0''

Latest score list for Kakuro

gu
guest solved puzzle No#qn97v;
17'24''
an
anonymous solved puzzle No#51w2w;
3'31''
me
medical solved puzzle No#rp41j;
5'18''
be
beauty solved puzzle No#vw0p4;
3'23''
an
anonymous solved puzzle No#qn97v;
17'30''
pr
programs solved puzzle No#vw0p4;
19'14''
gu
guest solved puzzle No#15ev9;
3'22''
gu
guest solved puzzle No#2p6yy;
5'52''
In
Internet solved puzzle No#pj85z;
7'26''
br
brother solved puzzle No#9qq2x;
7'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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