43
10
38
7
38
9
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30
7
9
11
39
23
6
3
11
20
16
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13
15
38
8
11
24
13
28
6
26
7
3
10
13
17
25
9
7
14
15
8
13
15
5
5
5
17
16
13
9
14
35
13
12
6
1
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3
4
5
6
7
8
9
?
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/1g2mk

Latest score list for #1g2mk

gu
guest a second ago
13'54''
pr
programs 4 minutes ago
11'36''
wa
warranty 26 minutes ago
8'45''
gu
guest 28 minutes ago
14'39''
We
Weight loss an hour ago
6'36''
gu
guest 34 minutes ago
9'39''
gu
guest 54 minutes ago
15'31''
an
anonymous 53 minutes ago
9'53''
be
betmgm an hour ago
14'17''
an
anonymous 2 hours ago
7'50''

Latest score list for Kakuro

Re
Recovery solved puzzle No#4nmj4;
6'37''
gu
guest solved puzzle No#4ndd5;
16'32''
be
beauty solved puzzle No#9q1qx;
3'57''
sh
shopping solved puzzle No#4nmj4;
16'15''
yo
youtube solved puzzle No#4d7x4;
7'39''
an
anonymous solved puzzle No#kd1dm;
7'17''
sh
shopping solved puzzle No#4nmj4;
9'32''
re
refinancing solved puzzle No#je9qe;
15'34''
fr
freelance solved puzzle No#je9qe;
9'14''
re
recovery solved puzzle No#0x1v1;
10'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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