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35
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28
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/1gp76

Latest score list for #1gp76

an
anonymous a second ago
5'16''
ma
makeup 11 minutes ago
14'57''
de
degree 28 minutes ago
3'31''
da
damage 15 minutes ago
11'45''
gu
guest 56 minutes ago
9'36''
an
anonymous 34 minutes ago
18'42''
Re
Recovery an hour ago
10'45''
So
Sophia an hour ago
3'22''
Wi
William an hour ago
12'46''
be
betmgm 52 minutes ago
18'12''

Latest score list for Kakuro

an
anonymous solved puzzle No#6d1kn;
4'16''
gu
guest solved puzzle No#5999w;
12'30''
fi
fishing solved puzzle No#wpwdk;
5'12''
Is
Isabella solved puzzle No#jprne;
3'58''
Re
Recovery solved puzzle No#1yzv9;
11'17''
an
anonymous solved puzzle No#zp66n;
13'31''
an
anonymous solved puzzle No#6d1kn;
6'5''
an
anonymous solved puzzle No#jprne;
17'40''
gu
guest solved puzzle No#ddv7p;
16'13''
gu
guest solved puzzle No#5999w;
14'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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