32
16
16
9
29
6
15
9
10
18
9
7
18
3
5
22
2
10
14
12
11
18
11
12
6
5
9
18
11
3
9
3
19
27
5
8
24
6
4
21
10
20
16
19
23
4
18
11
6
11
26
3
11
11
7
24
3
2
4
20
10
3
31
5
5
6
10
1
2
3
4
5
6
7
8
9
?
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/1grkr

Latest score list for #1grkr

Cl
Claim před sekundou
4'42''
fr
freelance 8 minutami před
14'45''
so
software 20 minutami před
3'55''
so
software 21 minutami před
16'11''
fi
finance 50 minutami před
6'58''
ou
outsource před hodinou
19'31''
Re
Rehab 42 minutami před
7'27''
ou
outsource 34 minutami před
11'35''
an
anonymous 30 minutami před
19'10''
an
anonymous 46 minutami před
19'11''

Latest score list for Kakuro

an
anonymous solved puzzle No#dwkxp;
6'48''
cr
crackstreams solved puzzle No#n8zxx;
11'41''
re
recovery solved puzzle No#52010;
13'11''
fr
freelance solved puzzle No#26zg9;
12'6''
an
anonymous solved puzzle No#w595y;
12'23''
gu
guest solved puzzle No#dwkxp;
3'28''
an
anonymous solved puzzle No#dw5v0;
16'50''
me
medical solved puzzle No#26zg9;
17'4''
ph
phone solved puzzle No#dw5v0;
9'32''
Em
Emma solved puzzle No#26zg9;
19'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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