7
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16
43
31
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8
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24
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27
11
41
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31
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6
12
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4
11
7
23
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18
4
21
6
3
7
18
6
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7
15
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3
11
6
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12
4
19
18
3
3
9
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k255

Latest score list for #2k255

Ja
James a second ago
15'5''
an
anonymous 6 minutes ago
15'14''
Ab
Abigail 14 minutes ago
13'47''
gu
guest 13 minutes ago
5'39''
Ol
Oliver 52 minutes ago
8'26''
gu
guest an hour ago
11'25''
pe
petrol 30 minutes ago
16'30''
an
anonymous an hour ago
3'33''
su
sundays dog 44 minutes ago
8'14''
be
betmgm an hour ago
10'4''

Latest score list for Kakuro

Do
Donate solved puzzle No#0zwwg;
9'11''
Ja
Jacob solved puzzle No#r4n14;
17'37''
Ga
Gas solved puzzle No#158x6;
19'8''
Ch
Charlotte solved puzzle No#l5r03;
18'9''
ma
make money solved puzzle No#87jrx;
6'20''
gu
guest solved puzzle No#l2ezl;
17'11''
gu
guest solved puzzle No#q2wx9;
13'59''
Ja
Jacob solved puzzle No#r4n14;
11'6''
Ur
Urgent solved puzzle No#v47v4;
3'25''
fa
family solved puzzle No#l2ezl;
3'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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