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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yd8z

Latest score list for #2yd8z

gu
guest há um segundo
10'44''
an
anonymous 5 minutos atrás
10'38''
an
anonymous 36 minutos atrás
5'51''
se
sell cash 45 minutos atrás
10'45''
cr
credit 37 minutos atrás
18'32''
pe
petrol 59 minutos atrás
17'15''
Ur
Urgent há uma hora
12'43''
Ga
Gas há uma hora
13'4''
an
anonymous 2 horas atrás
17'0''
de
degree há uma hora
14'51''

Latest score list for Kakuro

an
anonymous solved puzzle No#gn2y4;
6'53''
an
anonymous solved puzzle No#2y729;
6'45''
Co
Conference solved puzzle No#endr2;
10'46''
da
damage solved puzzle No#7k9yk;
8'49''
mo
motivation solved puzzle No#rr981;
12'57''
gu
guest solved puzzle No#554d9;
18'29''
an
anonymous solved puzzle No#nm74x;
12'53''
se
settlements solved puzzle No#2y485;
6'37''
st
stock price solved puzzle No#nm74x;
9'4''
gu
guest solved puzzle No#554d9;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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