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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dk6e

Latest score list for #4dk6e

yo
youtube a second ago
5'24''
an
anonymous 11 minutes ago
14'35''
Li
Liam 35 minutes ago
7'20''
sh
shopping 37 minutes ago
10'17''
an
anonymous 59 minutes ago
18'40''
an
anonymous 18 minutes ago
17'58''
We
Weight loss 20 minutes ago
16'16''
sa
sandwich an hour ago
8'44''
in
intergration 46 minutes ago
19'47''
Ev
Evelyn an hour ago
14'20''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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