4
32
23
9
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14
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26
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9
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42
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41
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9
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30
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24
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26
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8
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28
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4gg44

Latest score list for #4gg44

gu
guest a second ago
18'50''
Do
Donate 9 minutes ago
15'51''
an
anonymous 20 minutes ago
16'41''
gu
guest 54 minutes ago
15'39''
Av
Ava 19 minutes ago
8'33''
Re
Recovery an hour ago
5'28''
sh
shopping 27 minutes ago
10'49''
Ma
Mason an hour ago
14'45''
se
sell cash 2 hours ago
19'43''
Is
Isabella 2 hours ago
4'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#9wwyw;
13'8''
Is
Isabella solved puzzle No#9wwyw;
8'30''
gu
guest solved puzzle No#31mzd;
13'28''
Ol
Olivia solved puzzle No#dnp2p;
18'50''
ma
make money solved puzzle No#210n8;
18'27''
an
anonymous solved puzzle No#lzknr;
18'58''
fa
farmstand solved puzzle No#kd8e1;
4'40''
re
recovery solved puzzle No#lpegr;
7'49''
an
anonymous solved puzzle No#o6k0x;
14'57''
te
technology solved puzzle No#3jz0y;
12'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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