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Kakuro(Evil) https://gridpuzzle.com/kakuro/4j2zp

Latest score list for #4j2zp

la
lawyer a second ago
15'13''
su
sundays dog 7 minutes ago
7'53''
an
anonymous 19 minutes ago
11'41''
an
anonymous 44 minutes ago
18'9''
bl
blackboard 30 minutes ago
13'30''
se
semrush 43 minutes ago
8'6''
an
anonymous an hour ago
9'36''
gu
guest 50 minutes ago
9'35''
gu
guest 2 hours ago
13'9''
re
restoration 2 hours ago
19'7''

Latest score list for Kakuro

fi
finance solved puzzle No#6w7d5;
19'15''
gu
guest solved puzzle No#m8znq;
5'53''
se
sell cash solved puzzle No#4g5vp;
18'14''
li
lightroom solved puzzle No#9g40x;
11'4''
an
anonymous solved puzzle No#rr62j;
19'45''
an
anonymous solved puzzle No#zp8ey;
10'36''
an
anonymous solved puzzle No#m8znq;
13'52''
an
anonymous solved puzzle No#xpekd;
15'50''
gu
guest solved puzzle No#4g9pg;
11'19''
gu
guest solved puzzle No#894w2;
19'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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