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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kqje

Latest score list for #4kqje

No
Noah a second ago
10'40''
Li
Liam 19 minutes ago
4'0''
gu
guest 38 minutes ago
19'29''
gu
guest 40 minutes ago
10'14''
ph
photography 22 minutes ago
16'28''
Pr
Prestashop 18 minutes ago
4'30''
gu
guest 24 minutes ago
13'27''
be
beauty an hour ago
16'24''
an
anonymous 2 hours ago
8'25''
ma
masters 43 minutes ago
19'44''

Latest score list for Kakuro

gu
guest solved puzzle No#nmxvx;
10'26''
ma
magento solved puzzle No#090g1;
8'37''
se
semrush solved puzzle No#vn66y;
6'27''
an
anonymous solved puzzle No#kwkx5;
16'43''
so
social solved puzzle No#x9n21;
17'19''
so
software solved puzzle No#gn0n1;
4'17''
an
anonymous solved puzzle No#4k2w4;
6'36''
su
sundays dog solved puzzle No#090g1;
3'37''
an
anonymous solved puzzle No#097v8;
5'10''
an
anonymous solved puzzle No#2ym79;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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