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18
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38
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32
8
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9
18
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1
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22
9
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9
6
1
16
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16
9
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26
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6
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7
2
8
2
6
1
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6
7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/4wg4e

Latest score list for #4wg4e

gu
guest a second ago
8'10''
Tr
Trading 7 minutes ago
8'5''
li
lightroom 28 minutes ago
5'57''
in
intergration 51 minutes ago
14'18''
gu
guest an hour ago
13'15''
an
anonymous an hour ago
11'47''
an
anonymous an hour ago
16'44''
an
anonymous an hour ago
19'52''
cr
credit an hour ago
17'20''
an
anonymous 2 hours ago
15'20''

Latest score list for Kakuro

fa
family solved puzzle No#k6pn5;
6'51''
ph
phone solved puzzle No#vwmk4;
9'48''
la
lawyer solved puzzle No#9w1jk;
3'52''
an
anonymous solved puzzle No#9nwjq;
14'51''
Ja
Jacob solved puzzle No#9nwjq;
13'52''
Au
Automotive solved puzzle No#1pkk0;
18'5''
gu
guest solved puzzle No#1pkk0;
15'27''
ov
overtons solved puzzle No#9q08x;
7'1''
gu
guest solved puzzle No#xw6r1;
16'28''
gu
guest solved puzzle No#4dxxg;
18'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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