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Kakuro(Evil) https://gridpuzzle.com/kakuro/52me0

Latest score list for #52me0

gu
guest a second ago
8'44''
gu
guest 15 minutes ago
9'26''
an
anonymous 39 minutes ago
11'8''
an
anonymous 23 minutes ago
10'31''
gu
guest 26 minutes ago
15'17''
an
anonymous 21 minutes ago
8'1''
sa
sandwich an hour ago
18'16''
sh
shopping an hour ago
11'33''
fa
farmstand an hour ago
18'30''
Lo
Logan 2 hours ago
11'4''

Latest score list for Kakuro

Em
Emma solved puzzle No#59m7r;
9'42''
mo
mortgage solved puzzle No#vv98z;
13'51''
Re
Recovery solved puzzle No#exze7;
11'15''
Is
Isabella solved puzzle No#pqm0v;
14'7''
in
injury solved puzzle No#exze7;
5'44''
Cl
Classes solved puzzle No#pq5dg;
6'34''
an
anonymous solved puzzle No#k9201;
6'24''
he
healthcare solved puzzle No#59410;
16'42''
an
anonymous solved puzzle No#4g16g;
5'12''
ma
majority solved puzzle No#2kmn5;
11'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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