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Kakuro(Evil) https://gridpuzzle.com/kakuro/52qnw

Latest score list for #52qnw

pr
programs a second ago
8'13''
Au
Automotive 16 minutes ago
9'48''
an
anonymous 20 minutes ago
14'3''
se
semrush 24 minutes ago
11'55''
Ab
Abigail 37 minutes ago
7'31''
my
myloancare 20 minutes ago
18'32''
pe
petrol 56 minutes ago
9'33''
pe
petrol an hour ago
11'47''
la
lawyer an hour ago
16'12''
fa
farmstand an hour ago
9'24''

Latest score list for Kakuro

an
anonymous solved puzzle No#5wp7d;
13'40''
an
anonymous solved puzzle No#v8qrz;
15'5''
an
anonymous solved puzzle No#zg1my;
18'0''
Co
Conference solved puzzle No#n5q9w;
4'27''
Co
Conference solved puzzle No#jnxd5;
15'47''
pr
programs solved puzzle No#8zxde;
19'42''
pr
programs solved puzzle No#7rg01;
10'4''
te
technology solved puzzle No#08jd1;
10'2''
gu
guest solved puzzle No#08jd1;
6'21''
Be
Benjamin solved puzzle No#zg1my;
10'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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