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38
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/55e2r

Latest score list for #55e2r

Ab
Abigail sekunti sitten
6'15''
an
anonymous 13 minuuttia sitten
18'20''
Bi
Bitcoin 22 minuuttia sitten
6'30''
Cl
Claim 21 minuuttia sitten
12'4''
fa
family 50 minuuttia sitten
5'43''
Ja
James tunti sitten
7'9''
Ol
Olivia tunti sitten
5'34''
an
anonymous tunti sitten
16'21''
We
Weight loss 55 minuuttia sitten
17'38''
Be
Benjamin tunti sitten
15'47''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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