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Kakuro(Evil) https://gridpuzzle.com/kakuro/55y7w

Latest score list for #55y7w

he
healthcare a second ago
9'20''
st
stock price 10 minutes ago
7'10''
Do
Donate 17 minutes ago
7'38''
Am
Amelia 27 minutes ago
9'47''
se
sell cash 33 minutes ago
9'10''
Ol
Oliver an hour ago
14'3''
Do
Donate an hour ago
13'33''
gu
guest 40 minutes ago
12'54''
se
settlements an hour ago
6'45''
re
recovery 47 minutes ago
19'28''

Latest score list for Kakuro

an
anonymous solved puzzle No#qz2xv;
15'47''
fi
fishing solved puzzle No#1yw46;
18'26''
In
Internet solved puzzle No#zg5vv;
7'50''
an
anonymous solved puzzle No#r8pv1;
8'30''
No
Noah solved puzzle No#wev20;
8'2''
an
anonymous solved puzzle No#w8rjk;
12'23''
No
Noah solved puzzle No#m9gjw;
5'51''
Re
Rehab solved puzzle No#gw4k1;
11'29''
an
anonymous solved puzzle No#5w9y9;
8'23''
su
sundays dog solved puzzle No#w8rjk;
4'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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