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Kakuro(Evil) https://gridpuzzle.com/kakuro/646jj

Latest score list for #646jj

me
medical a second ago
9'38''
la
lawyer 3 minutes ago
19'50''
gu
guest 14 minutes ago
4'29''
Ol
Olivia 36 minutes ago
6'51''
pr
programs 30 minutes ago
3'54''
gu
guest 32 minutes ago
13'33''
an
anonymous an hour ago
14'22''
Em
Emma 2 hours ago
17'37''
an
anonymous an hour ago
12'18''
sp
specialist 2 hours ago
8'44''

Latest score list for Kakuro

Cl
Classes solved puzzle No#y1821;
8'15''
Ha
Hail car solved puzzle No#y9rmn;
11'37''
ma
makeup solved puzzle No#1g8q9;
13'33''
an
anonymous solved puzzle No#1yzd6;
9'19''
an
anonymous solved puzzle No#y1821;
4'9''
gu
guest solved puzzle No#594pw;
9'32''
ma
makeup solved puzzle No#gq514;
12'25''
in
intergration solved puzzle No#wp2ry;
10'35''
Tr
Trading solved puzzle No#zgkmv;
4'10''
an
anonymous solved puzzle No#jn2g4;
15'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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