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Kakuro(Evil) https://gridpuzzle.com/kakuro/6y1eq

Latest score list for #6y1eq

gu
guest a second ago
13'52''
Re
Rehab 5 minutes ago
11'54''
fa
family 23 minutes ago
15'31''
gu
guest 46 minutes ago
11'7''
he
healthcare 39 minutes ago
8'3''
an
anonymous an hour ago
4'29''
do
doctors 53 minutes ago
11'0''
da
damage 2 hours ago
12'31''
Ol
Olivia an hour ago
14'18''
my
myloancare 2 hours ago
15'56''

Latest score list for Kakuro

an
anonymous solved puzzle No#3wd10;
5'27''
gu
guest solved puzzle No#oydrn;
18'45''
da
damage solved puzzle No#lmkez;
14'9''
Ha
Hail car solved puzzle No#3ngzk;
19'28''
in
insurance solved puzzle No#l46y5;
13'54''
gu
guest solved puzzle No#l2459;
13'23''
gu
guest solved puzzle No#lmkez;
4'5''
In
Internet solved puzzle No#okxmm;
13'41''
de
degree solved puzzle No#3jvy9;
5'36''
me
medical solved puzzle No#3wxpk;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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