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25
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41
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16
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6y1rj

Latest score list for #6y1rj

gu
guest 剛剛
3'30''
in
insurance 8分鐘前
13'50''
gu
guest 20分鐘前
19'22''
gu
guest 52分鐘前
18'50''
gu
guest 58分鐘前
7'4''
an
anonymous 一小時前
9'34''
an
anonymous 一小時前
12'49''
El
Elijah 56分鐘前
12'16''
gu
guest 2小時前
12'53''
re
recovery 35分鐘前
17'38''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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