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Kakuro(Evil) https://gridpuzzle.com/kakuro/6y57j

Latest score list for #6y57j

Ol
Olivia il y a une seconde
12'3''
an
anonymous il y a 10 minutes
16'12''
an
anonymous il y a 34 minutes
16'57''
Am
Amelia il y a 46 minutes
17'16''
El
Elijah il y a 56 minutes
12'24''
Li
Liam il y a 26 minutes
15'44''
Pa
Paintless il y a 29 minutes
12'31''
gu
guest il y a une heure
9'10''
an
anonymous il y a 2 heures
18'44''
Ev
Evelyn il y a 55 minutes
6'58''

Latest score list for Kakuro

gu
guest solved puzzle No#4w4j8;
9'13''
pr
programs solved puzzle No#xg6dx;
9'15''
ma
make money solved puzzle No#n1njw;
19'0''
gu
guest solved puzzle No#xg6dx;
15'31''
La
Lawyer solved puzzle No#yv8mk;
9'31''
ph
phone solved puzzle No#pw95z;
6'33''
my
myloancare solved puzzle No#xg6dx;
13'3''
ma
masters solved puzzle No#6m6xx;
6'18''
me
medical solved puzzle No#6mj2x;
7'4''
gu
guest solved puzzle No#6mprn;
9'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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