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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yep5

Latest score list for #6yep5

re
refinancing a second ago
4'1''
re
realtor 8 minutes ago
9'2''
gu
guest 20 minutes ago
9'14''
so
social 18 minutes ago
18'57''
ph
phone 15 minutes ago
14'29''
Mi
Mia 45 minutes ago
17'48''
El
Elijah an hour ago
18'10''
re
relief an hour ago
8'30''
gu
guest an hour ago
17'29''
ou
outsource 2 hours ago
12'57''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#jd5ry;
13'5''
ma
magento solved puzzle No#x9j28;
11'31''
Mi
Mia solved puzzle No#6ypyr;
7'11''
ph
phone solved puzzle No#vn5zz;
17'16''
Em
Emma solved puzzle No#z5x2v;
14'55''
an
anonymous solved puzzle No#jd5ry;
9'36''
be
beauty solved puzzle No#x9j28;
15'23''
gu
guest solved puzzle No#4ke1g;
13'41''
pr
programs solved puzzle No#vn5zz;
10'28''
re
repair solved puzzle No#9npm0;
11'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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