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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yzmx

Latest score list for #6yzmx

se
sell cash há um segundo
7'38''
an
anonymous 9 minutos atrás
4'47''
te
technology 30 minutos atrás
3'46''
Av
Ava 37 minutos atrás
8'18''
an
anonymous há uma hora
12'28''
bl
blackboard há uma hora
18'15''
gu
guest 42 minutos atrás
15'0''
sh
shopping 25 minutos atrás
18'52''
Ch
Charlotte há uma hora
15'45''
wo
workforce 2 horas atrás
11'31''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#15ev9;
15'59''
an
anonymous solved puzzle No#xwzdx;
12'12''
an
anonymous solved puzzle No#4dj1e;
6'10''
Wi
William solved puzzle No#51w2w;
3'45''
gu
guest solved puzzle No#4dj1e;
5'59''
pe
petrol solved puzzle No#rp41j;
10'59''
an
anonymous solved puzzle No#2p6yy;
7'47''
te
teriyaki solved puzzle No#nddv9;
19'38''
Pa
Paintless solved puzzle No#657rr;
13'0''
an
anonymous solved puzzle No#qn4xv;
7'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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