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Kakuro(Evil) https://gridpuzzle.com/kakuro/752k4

Latest score list for #752k4

Wi
William a second ago
7'40''
gu
guest 15 minutes ago
16'18''
sh
shopping 28 minutes ago
10'20''
an
anonymous 35 minutes ago
18'38''
re
realtor an hour ago
9'9''
gu
guest 27 minutes ago
15'3''
wa
warranty an hour ago
18'41''
se
sell cash 56 minutes ago
13'5''
an
anonymous an hour ago
12'27''
bu
business 2 hours ago
10'21''

Latest score list for Kakuro

gu
guest solved puzzle No#v079k;
18'53''
Tr
Treatment solved puzzle No#qmgn2;
19'15''
an
anonymous solved puzzle No#21z0d;
6'30''
No
Noah solved puzzle No#qmg42;
9'5''
Tr
Trading solved puzzle No#7p2nk;
15'12''
gu
guest solved puzzle No#v079k;
11'41''
El
Elijah solved puzzle No#kdy74;
11'44''
an
anonymous solved puzzle No#821wk;
13'57''
mo
mortgage solved puzzle No#4nqng;
14'2''
an
anonymous solved puzzle No#kdy74;
18'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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