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33
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30
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/qmg42

Latest score list for #qmg42

li
lightroom a second ago
8'9''
fr
freelance 9 minutes ago
7'19''
sh
shopping 33 minutes ago
19'55''
pr
programs 29 minutes ago
9'14''
an
anonymous 54 minutes ago
14'49''
an
anonymous an hour ago
13'28''
gu
guest an hour ago
4'57''
an
anonymous 2 hours ago
16'56''
an
anonymous an hour ago
5'41''
an
anonymous an hour ago
9'35''

Latest score list for Kakuro

pr
programs solved puzzle No#828zx;
9'15''
gu
guest solved puzzle No#p6mnj;
7'30''
ma
masters solved puzzle No#6ndvx;
8'47''
ma
masters solved puzzle No#vwkg9;
16'2''
an
anonymous solved puzzle No#v0vdd;
16'49''
an
anonymous solved puzzle No#56xw0;
11'3''
Ha
Hail car solved puzzle No#p6mnj;
12'42''
Ja
James solved puzzle No#828zx;
12'57''
be
betting solved puzzle No#zy69n;
6'41''
gu
guest solved puzzle No#56xw0;
11'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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