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Kakuro(Evil) https://gridpuzzle.com/kakuro/75ymj

Latest score list for #75ymj

an
anonymous 剛剛
13'37''
ma
makeup 3分鐘前
16'46''
an
anonymous 24分鐘前
13'0''
su
sundays dog 28分鐘前
18'47''
ma
makeup 45分鐘前
7'39''
Lo
Loans 一小時前
12'45''
ph
photography 一小時前
13'7''
ov
overtons 55分鐘前
14'30''
an
anonymous 一小時前
16'57''
Cl
Claim 一小時前
7'6''

Latest score list for Kakuro

gu
guest solved puzzle No#1gxpd;
10'3''
an
anonymous solved puzzle No#xpmxp;
18'40''
At
Attorney solved puzzle No#jpdq4;
11'42''
gu
guest solved puzzle No#6dj55;
4'4''
ma
magento solved puzzle No#xpmxp;
4'13''
Ch
Charlotte solved puzzle No#jnye9;
14'34''
gu
guest solved puzzle No#2k4m5;
10'51''
ov
overtons solved puzzle No#m60nz;
14'11''
gu
guest solved puzzle No#jnye9;
13'56''
Em
Emma solved puzzle No#6dj55;
7'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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