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Kakuro(Evil) https://gridpuzzle.com/kakuro/75ymj

Latest score list for #75ymj

in
insurance před sekundou
11'56''
an
anonymous 15 minutami před
19'36''
Ma
Mason 22 minutami před
7'7''
gu
guest 19 minutami před
10'34''
Be
Benjamin 13 minutami před
8'59''
bl
blackboard 56 minutami před
17'42''
an
anonymous 43 minutami před
12'44''
re
realtor 2 hodinami před
5'48''
an
anonymous 27 minutami před
15'41''
do
doctors 31 minutami před
5'7''

Latest score list for Kakuro

gu
guest solved puzzle No#0zdv1;
7'7''
La
Lawyer solved puzzle No#159g0;
9'14''
Em
Emma solved puzzle No#dwe0v;
9'11''
he
healthcare solved puzzle No#dwe0v;
5'7''
in
intergration solved puzzle No#4jgp4;
14'21''
se
settlements solved puzzle No#e5zk2;
15'18''
Fi
Fitness solved puzzle No#dwxj0;
12'51''
an
anonymous solved puzzle No#dwxj0;
16'18''
Li
Liam solved puzzle No#dwdpv;
19'51''
sp
specialist solved puzzle No#dwdpv;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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