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Kakuro(Evil) https://gridpuzzle.com/kakuro/77g79

Latest score list for #77g79

Ol
Oliver a second ago
12'28''
re
realtor 3 minutes ago
6'29''
br
brother 16 minutes ago
16'0''
Pa
Paintless 39 minutes ago
19'33''
an
anonymous 47 minutes ago
9'15''
an
anonymous 27 minutes ago
10'54''
gu
guest an hour ago
13'58''
gu
guest an hour ago
8'53''
Av
Ava an hour ago
11'58''
an
anonymous an hour ago
5'37''

Latest score list for Kakuro

an
anonymous solved puzzle No#09j5w;
9'27''
gu
guest solved puzzle No#192y9;
8'31''
gu
guest solved puzzle No#7kvp9;
17'33''
br
brother solved puzzle No#kweqm;
4'29''
Ja
James solved puzzle No#89m02;
9'50''
ph
phone solved puzzle No#2ygry;
9'36''
an
anonymous solved puzzle No#09j5w;
7'42''
an
anonymous solved puzzle No#6yp2j;
9'22''
be
betting solved puzzle No#2yq98;
11'30''
an
anonymous solved puzzle No#9n0xx;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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