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Kakuro(Evil) https://gridpuzzle.com/kakuro/77y49

Latest score list for #77y49

in
insurance a second ago
14'56''
Ol
Olivia 9 minutes ago
11'6''
me
medical 30 minutes ago
19'14''
Pr
Prestashop 28 minutes ago
5'10''
In
Internet 32 minutes ago
18'38''
Wi
William 59 minutes ago
10'0''
an
anonymous 49 minutes ago
18'10''
an
anonymous an hour ago
9'10''
li
lightroom 2 hours ago
18'31''
re
relief 2 hours ago
5'2''

Latest score list for Kakuro

su
sundays dog solved puzzle No#k9201;
19'24''
pe
petrol solved puzzle No#7nyr4;
8'39''
an
anonymous solved puzzle No#1gr70;
10'18''
an
anonymous solved puzzle No#9grmk;
9'8''
an
anonymous solved puzzle No#exd6n;
7'59''
an
anonymous solved puzzle No#exze7;
8'12''
ma
make money solved puzzle No#jpv01;
3'31''
gu
guest solved puzzle No#1gr70;
15'13''
ma
makeup solved puzzle No#jpv01;
13'22''
gu
guest solved puzzle No#jpv01;
16'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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