37
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18
40
18
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13
1
13
13
7
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34
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34
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11
22
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4
17
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1
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23
1
9
8
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13
4
9
11
11
1
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/7jv4m

Latest score list for #7jv4m

gu
guest a second ago
18'31''
ma
magento 16 minutes ago
5'44''
an
anonymous 31 minutes ago
10'23''
Li
Liam 12 minutes ago
5'36''
an
anonymous 25 minutes ago
7'3''
de
degree 51 minutes ago
7'36''
So
Sophia 27 minutes ago
15'6''
an
anonymous 34 minutes ago
8'31''
an
anonymous an hour ago
13'34''
gu
guest an hour ago
14'44''

Latest score list for Kakuro

mo
motivation solved puzzle No#ppreg;
6'15''
in
intergration solved puzzle No#ppw8g;
11'10''
Ha
Hail car solved puzzle No#8zvpk;
7'3''
gu
guest solved puzzle No#r8j51;
3'24''
gu
guest solved puzzle No#dmn8j;
18'58''
gu
guest solved puzzle No#ppreg;
8'11''
an
anonymous solved puzzle No#ppw8g;
15'15''
Co
Conference solved puzzle No#dmn8j;
13'53''
an
anonymous solved puzzle No#w8p7q;
16'9''
gu
guest solved puzzle No#w8p7q;
10'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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