11
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23
37
13
13
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16
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36
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27
9
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12
7
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19
16
8
4
32
8
13
1
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3
4
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6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/7kdvm

Latest score list for #7kdvm

Sh
Shopify há um segundo
18'12''
an
anonymous 17 minutos atrás
14'38''
in
insurance 31 minutos atrás
8'37''
an
anonymous 24 minutos atrás
10'29''
re
restoration 22 minutos atrás
8'40''
re
repair há uma hora
11'36''
Li
Liam há uma hora
18'41''
sh
shopping há uma hora
9'59''
gu
guest 41 minutos atrás
7'25''
so
social 2 horas atrás
11'27''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#15ev9;
15'59''
an
anonymous solved puzzle No#xwzdx;
12'12''
an
anonymous solved puzzle No#4dj1e;
6'10''
Wi
William solved puzzle No#51w2w;
3'45''
gu
guest solved puzzle No#4dj1e;
5'59''
pe
petrol solved puzzle No#rp41j;
10'59''
an
anonymous solved puzzle No#2p6yy;
7'47''
te
teriyaki solved puzzle No#nddv9;
19'38''
Pa
Paintless solved puzzle No#657rr;
13'0''
an
anonymous solved puzzle No#qn4xv;
7'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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