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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kqnm

Latest score list for #7kqnm

Ja
Jacob před sekundou
18'29''
Ch
Charlotte 3 minutami před
10'11''
re
repair 19 minutami před
17'52''
gu
guest 21 minutami před
16'38''
Do
Donate 58 minutami před
16'9''
an
anonymous před hodinou
4'29''
Ga
Gas 47 minutami před
15'37''
Pr
Prestashop před hodinou
13'48''
pr
programs 55 minutami před
11'33''
an
anonymous 39 minutami před
7'44''

Latest score list for Kakuro

gu
guest solved puzzle No#6wqyj;
12'26''
an
anonymous solved puzzle No#598q0;
17'17''
an
anonymous solved puzzle No#ddd8j;
16'33''
bl
blackboard solved puzzle No#n5egx;
4'59''
gu
guest solved puzzle No#m6mwr;
10'52''
an
anonymous solved puzzle No#4ggv4;
9'25''
gu
guest solved puzzle No#jpp99;
5'29''
mo
mortgage solved puzzle No#8vkyx;
16'21''
ou
outsource solved puzzle No#4g8z8;
16'6''
Tr
Trading solved puzzle No#m6mwr;
10'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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