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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kwmj

Latest score list for #7kwmj

la
lawyer a second ago
6'12''
an
anonymous 3 minutes ago
12'31''
mo
mortgage 16 minutes ago
11'33''
gu
guest 25 minutes ago
7'54''
gu
guest 35 minutes ago
12'23''
an
anonymous 47 minutes ago
9'31''
an
anonymous an hour ago
19'23''
re
relief an hour ago
10'33''
Tr
Treatment 2 hours ago
12'56''
sa
sandwich 48 minutes ago
12'44''

Latest score list for Kakuro

El
Electricity solved puzzle No#1pkk0;
15'2''
gu
guest solved puzzle No#ywp61;
11'56''
cr
crackstreams solved puzzle No#vwmk4;
11'27''
gu
guest solved puzzle No#8kqdk;
3'25''
Cl
Claim solved puzzle No#mpdqr;
7'44''
Mi
Mia solved puzzle No#ywp61;
10'36''
Fi
Fitness solved puzzle No#xw6r1;
7'33''
gu
guest solved puzzle No#ywpd1;
3'45''
bu
business solved puzzle No#v0y6k;
15'41''
te
technology solved puzzle No#d47np;
16'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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