11
42
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29
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40
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33
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37
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42
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7nk8k

Latest score list for #7nk8k

ma
majority a second ago
7'43''
El
Electricity 19 minutes ago
6'9''
gu
guest 11 minutes ago
3'26''
Ja
Jacob 44 minutes ago
5'33''
se
sell cash 57 minutes ago
10'13''
da
damage an hour ago
6'7''
an
anonymous an hour ago
16'9''
an
anonymous 2 hours ago
5'22''
ov
overtons 2 hours ago
16'54''
ov
overtons 2 hours ago
9'38''

Latest score list for Kakuro

an
anonymous solved puzzle No#v0vpd;
15'35''
gu
guest solved puzzle No#p6d10;
4'47''
Re
Recovery solved puzzle No#mn60g;
10'5''
an
anonymous solved puzzle No#65e6q;
14'26''
in
injury solved puzzle No#mn60g;
9'29''
Pa
Paintless solved puzzle No#g4jrv;
7'14''
an
anonymous solved puzzle No#xzpq1;
16'56''
Ch
Charlotte solved puzzle No#mn60g;
11'17''
an
anonymous solved puzzle No#p6d2z;
13'4''
Ha
Hail car solved puzzle No#mpk9z;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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