11
42
23
6
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42
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13
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9
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32
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44
14
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6
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34
23
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7nxxj

Latest score list for #7nxxj

So
Sophia a second ago
13'47''
Ur
Urgent 8 minutes ago
4'17''
an
anonymous 31 minutes ago
15'42''
so
social 46 minutes ago
5'18''
gu
guest an hour ago
3'50''
gu
guest an hour ago
6'33''
mo
motivation an hour ago
15'23''
an
anonymous an hour ago
14'22''
Bi
Bitcoin 41 minutes ago
16'18''
gu
guest 2 hours ago
17'48''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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