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Kakuro(Evil) https://gridpuzzle.com/kakuro/d49mp

Latest score list for #d49mp

mo
mortgage a second ago
10'4''
an
anonymous 5 minutes ago
13'20''
an
anonymous 38 minutes ago
15'38''
gu
guest 16 minutes ago
14'3''
an
anonymous 40 minutes ago
16'8''
an
anonymous 41 minutes ago
10'54''
in
insurance an hour ago
6'19''
Ja
James an hour ago
7'22''
te
teriyaki 54 minutes ago
12'3''
fa
family 35 minutes ago
11'53''

Latest score list for Kakuro

gu
guest solved puzzle No#96qyw;
4'8''
gu
guest solved puzzle No#zg22y;
4'38''
wa
warranty solved puzzle No#ppw8g;
14'59''
gu
guest solved puzzle No#zqdjy;
6'14''
Re
Rehab solved puzzle No#zg8gn;
16'3''
gu
guest solved puzzle No#pp620;
11'50''
be
beauty solved puzzle No#y194p;
12'48''
re
repair solved puzzle No#201zz;
11'52''
fi
fishing solved puzzle No#ppw8g;
11'0''
ch
chocolate solved puzzle No#zqdjy;
15'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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