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Kakuro(Evil) https://gridpuzzle.com/kakuro/870ne

Latest score list for #870ne

re
restoration a second ago
8'47''
de
degree 19 minutes ago
10'30''
re
refinancing 21 minutes ago
15'21''
gu
guest 37 minutes ago
15'26''
se
settlements 26 minutes ago
15'44''
su
sundays dog an hour ago
12'17''
Em
Emma an hour ago
9'3''
an
anonymous an hour ago
18'56''
gu
guest 2 hours ago
13'37''
cr
crackstreams 44 minutes ago
15'13''

Latest score list for Kakuro

gu
guest solved puzzle No#59y0w;
6'19''
cr
credit solved puzzle No#8z0ee;
9'46''
do
doctors solved puzzle No#rwgng;
9'38''
in
intergration solved puzzle No#xpxwx;
11'27''
fa
family solved puzzle No#k9201;
4'55''
gu
guest solved puzzle No#dd577;
18'48''
so
software solved puzzle No#k9201;
4'44''
gu
guest solved puzzle No#01798;
8'17''
su
sundays dog solved puzzle No#xpxwx;
11'2''
Sh
Shopify solved puzzle No#8z0ee;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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