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43
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22
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12
9
43
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17
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/89nwx

Latest score list for #89nwx

in
injury a second ago
16'18''
gu
guest 17 minutes ago
11'33''
ph
phone 16 minutes ago
8'15''
gu
guest 53 minutes ago
12'58''
se
settlements an hour ago
18'24''
ma
make money an hour ago
14'33''
Li
Liam 20 minutes ago
11'3''
te
teriyaki an hour ago
14'56''
Pa
Paintless an hour ago
13'54''
gu
guest 2 hours ago
13'33''

Latest score list for Kakuro

gu
guest solved puzzle No#0zdv1;
7'7''
La
Lawyer solved puzzle No#159g0;
9'14''
Em
Emma solved puzzle No#dwe0v;
9'11''
he
healthcare solved puzzle No#dwe0v;
5'7''
in
intergration solved puzzle No#4jgp4;
14'21''
se
settlements solved puzzle No#e5zk2;
15'18''
Fi
Fitness solved puzzle No#dwxj0;
12'51''
an
anonymous solved puzzle No#dwxj0;
16'18''
Li
Liam solved puzzle No#dwdpv;
19'51''
sp
specialist solved puzzle No#dwdpv;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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